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| Bringing exhibits to life. By utilizing advances in the game technology industry, 3d graphics hardware, and artificial life research, Digital Biology has developed proprietary computer animation software for creating real-time, photo-realistic interactive simulations of biological phenomena that push the boundaries of scientific illustration. The
end result is multimedia content The simulation
framework is designed to run on affordable desktop computers without the
need for expensive, specialized hardware, and can be optionally displayed
on large, high resolution screens for a captivating viewer experience. This system has been used as part of the Virtual Beluga Project at the Vancouver Aquarium.
Key features of these simulations include:
Why use this approach over static images or fixed loop animations?
This system consists
of a layered architecture and has been designed to be both modular and
extensible. |
![]() A school of butterflyfish chasing a moving red target. |
A humpback whale in search of krill, singing its hauntingly beautiful song. |
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A cluster of pulsating, translucent jellyfish that react to a viewer's 'touch'. |
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A Burgess Shale Digital Diorama bringing to life a scene from 500 million years ago. An Anomalocaris pursues a trilobite while an Opabinia searches the silty bottom for food. A Hallucigenia crawls nearby. |
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![]() Another prehistoric diorama featuring the Essex fauna from 300 million years ago. In this scene, a Tully monster in the foreground passes near the strange Y-shaped Escumasia. A hybodontoid shark lurks in the background near a school of Acanthodes fish while an Essexella jellyfish pulsates in the distance. |
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More about the internal architecture can be found in the article "Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit." DiPaola et al. Adaptive Behavior.2007; 15: 99-113 |
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Interested in finding out more? Then please contact us at alife @ digitalbiology.com. |
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© Copyright 2007 Digital Biology. All Rights Reserved. |
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